Delete the cube, and add the cylinder in it's place, since we are going to make it's handle first.
It's better if we work in quad view. You can go into the quad view by pressing
CTRL + ALT + Q
.We will decrease the length of the cylinder. It's better to work in wireframe mode because if we select using border or circular selection, we can even select the vertices that are at the back side of the object and are not selectable in
Solid mode.
PressZ
to go into the wireframe mode.Add four
Edge Loops
horizontally, by pressingCTRL + R
and then pressing4
key and clickLeft Mouse Button
.Select the two edge loops in the center by pressing
ALT + SHIFT + right mouse button
on the two edge loops.Now, we are going to resize it by pressing
S+SHIFT+Z
. This will resize the edge loops only onX
andY
axis. It won't affectZ
axis.We can switch to
Object mode
by pressingTAB
button. We will resize the whole object, we will decrease the size onY
axis. Select the object, pressS + Y
keys and hover your mouse to decrease the size.Now, you can repeat what we just did or you can go to the modifiers tab and add
Subdivision Surface
modifier and thenArray
modifier. We will change the parameter ofX
to0
andZ
to0.9
. Change the count to 6, Select the merge..
You result could be like this.
To fix it, we can go to the
Edit mode,
On the mesh select uppermost loop byAlt+right mouse button
keys.Press
E
key. Repeat the same procedure for the bottom loop.You can apply the
Array
modifier but you can turn off the visibility for theSubdivision Surface
by clicking the eye key .We need to make changes the lower part of upper part of the handle.
Next we are going to make the blade of the knife. So, in the front view, press
SHIFT + A
. Add a plane. For our own convenience, we can go to front view fromView > Front.
You may also switch to orthographic mode by pressingNum 5
.You will notice that the plane is located at the cursor, so to change it's position we press
G + Z
, doing this move the plane onZ
axis. And, when it's at a suitable position we rotate it on theX
axis by 90 degrees by pressingR+X+90
and enter.We shall resize it so that it looks suitable. Go into edit mode by pressing
TAB
button.Press
W
, a menu will pop up, clicksubdivide
. Repeat this process twice.We want to make hole in the blade, so we will select the vertices of the corner of the square that's in the centre. As shown below.
Press
S
key and hover your mouse to bring them closer to each other, so that we have a circle like shape.Delete the center vertex to make a hole.
We can go into the quad view if we want. Press
A
to select everything and then pressE
to extrude. We don't have to make the blade very thick.Now, we can go into the wireframe mode by pressing
Z
. We select the upper part and extrude it.Now, we will give it the shape of blade by continuously extruding it. We can also use a reference image.
As you can see, on one side , I am making a semi circle, and on the other side vertices are going towards the opposite side.
In the end, we will resize it
X
andZ
axis. You can pull up the vertices to increase the length of the blade.Now, we can adjust the size and final results looks like this.
Now, we are going to apply the
Subdivision Surface
with the following settings.We are going to turn on the visibility for the handle.
The result should look like this. Don't apply the modifier yet.
Now, we are going to create the sharp edge of the blade. Select the blade and go into the edit mode by pressing the
TAB
button. Select the most left edge by pressingALT + right mouse button
. Now, while in the top view, press theG
key twice and hover your mouse till the selected edge meets with the other one.Now press
A
twice to select whole vertices. Then pressW,
a menu will pop up select remove doubles. Now select the edge right next to it and pressSHIFT + E
and hover your mouse so that the edge becomes sharper and then clickleft mouse button
.The result looks like this. We can now apply the modifiers, just click apply by going into the modifiers tab.
On next page we'll apply material to our model